Invasive Species Update 34

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“Alright mom! I’m going off to Viridian! I’ll probably be home in time for dinner!”

[hey check it out. i got italics now] Continue reading


What does taking four seconds off a cooldown mean?

I like Smite. This much I have said. And one of the playstyles in Smite that I have wound up being drawn to is playing gods from the typically very defensive Guardian class and building them more as bruisers. No longer purely tanky, but with enough damage to be a threat on my own to squishy targets and enough health and defense to last in a fight or at least force enemies to focus me.

One of the gods who is really good at this is Cabrakan, the Mayan destroyer of mountains. He’s a big burly dude with alligator skin and giant arms and even more giant stone shields that he smashes people with. Cabrakan’s strengths come from his strong burst damage. His first and second abilities lend themselves to a powerful one-two punch. And his kit may be very short-ranged, but it forces enemies to either reposition themselves and blow their escapes or continue being close to Cabrakan, the worst possible location. The latest patch (10/6/2015) gave him a buff. What does this buff mean for Cabrakan going forward? Continue reading

Why I’m Playing Dominions 4

Dominions 4 is a hard game to recommend. And I am saying that even as I am genuinely enjoying it. Dominions as a franchise has an amazing ability to capture the imagination. In fact, let me tell you about the latest moment that did.

I’m clicking through the list of spells that my mages can cast between turns, normally summons or enchantments. One in particular draws my eye: Call Wraith Lord. They sounded neat, and I’d rather just summon one to see what they’re like instead of looking them up in the manual. And they’re cool. Great stats. Fear aura means enemies have to make morale checks to be able to attack. Ethereal means 75% of nonmagical weapons whiff. High map movement. Decent Death Magic casters in their own right, allowing me to repurpose them as mages if need be. And if they die inside the lands my Pretender God has dominion over, they’ll respawn at my capital.

My mind begins racing. I begin checking my mages to see what magic items they can forge. Swords to give my Wraith Lords frost attacks with AOE splash damage- Which my Wraith Lords resist. Amulets to give them more strength and more magic resistance. Shields to force enemies to make Awe checks as well as Fear checks. Helmets to make their bodies like iron, robes that will make them invulnerable to all but the strongest physical attacks. Boots to give them more map movement and more attacks. I summon and forge and start to form Wraith Lord strike teams, two geared up Wraith Lords wading into enemy provinces and obliterating the enemies they meet. I feel the rush of power and know that yes, despite its complexity, I like this game.But that’s not where this story begins… Continue reading

Batchall of the Gods: An Alternate Smite Playstyle

This set of rules is meant to provide an alternative Smite experience. Its inspiration adn terminology come from the Clans of Battletech. The Clans developed a warrior culture with the Batchall and their code of honor known as Zellbrigen to avoid total war and resolve conflicts and battles with as few battles and combatants as possible, sometimes with a single duel. While the intent was the provide an honorable code of combat to limit damages, the implementation varied from Clan to Clan with some being very conservative in their use, and others very opportunistic. This behavior is still encouraged within the Smite rules. It is suggested for ease and enjoyment that all players be in the same voice communication room during this, using in-game tools for secret communications. Continue reading